This is for Unity 4. Download me here

Comments Off
11
Jan
stored in: Programming and tagged:

I need some pointers in what people think would be better, performance-wise. (It’s not optimal to use strings as keys, I know)

Edit: This is the code I’m using right now. (Takes 2 seconds to fill those 33 million bytes) Although, then I’m limited to setting the max-values, and int.MaxValue in all dimensions doesn’t […]

Comments Off