So, I went a made a thing.. it’s called Journal Limpet, and the main purpose for it, is to allow players to store whatever journals that Frontier has stored, for all platforms.

I recently also released so that we push those journals to EDDN automatically. :)

Registration is simple, just login with your Frontier credentials, and the journals will be pulled in the background after a while.

I also recommend that you set a notification email in the settings, so that I can send an email to you, if we need you to login again, so we can continue to pull those journals.

There’s currently some issues with Epic Games-accounts, where we lose access to the API where the journals live, so best solution for EGS accounts is to play the game often.

Have an awesome morning/day/evening/night! <3

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This is for Unity 4.

Download me here

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stored in: Programming and tagged:

I need some pointers in what people think would be better, performance-wise. (It’s not optimal to use strings as keys, I know)

Edit: This is the code I’m using right now. (Takes 2 seconds to fill those 33 million bytes) Although, then I’m limited to setting the max-values, and int.MaxValue in all dimensions doesn’t work (d’uh)


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You can download the remake of the game Ape attack!, once made by Ashen and me.

You can find it here: Attack Redux (MultiPlatform).zip


The original game can be found at

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Been a while since I posted anything.

The SNES is working, gonna install Win8 on it though.

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