Since I saw this post on 9gag:
http://9gag.com/gag/4071400
I made up my mind, so I ordered a SNES, so I can dissassemble it and create my very own version of that SNES Revolution. (Except for the excellent colours of course, I suck at that sort of things)
Will post images when I get each part to the PCSNES.
http://itssimple.se/wp/files/SimpleEngine/publish.htm
You can download and install it from that link. It’ll be updated sometimes (when I have the time).
You can press F to enter/exit fullscreen, ESC to exit. Move around with mouse and WASD
This morning, while sick, I added Prowl-support to my SWTOR-app, so you can have iOS-notifications whenever your marked/checked server changes status.
I was bored, so I whipped up a tool for my own use.
It checks the server status of the SWTOR-servers in EU.
And then one of my friends wanted it as a real tool (not just something in LINQPad) :)
So, feel free to download it. (It uses the swtor.com/server-status site to rip the info)
You can download the project by clicking here.
You’ll have to change a few variables before you can start the project, for one; where your map is located and then how many chunks you want to render.
I haven’t finished the mapping of terrain.png to all those Vector2-indexes.
And also.. This is the first 3D-project, so please don’t yell and scream at me for doing stuff in the wrong way, I’d appreciate if you leave some comments with what I could do to make it better though :D
And I forgot about one thing, you’ll need Visual Studio 2010 and XNA 4.0 to run this project
NerfWar
I mean, if this ain’t awesome and simple, what is?
Screen for the first hour of coding (Learning XNA)
Supposedly I’m supposed to make a top down game where you have a viewcone, run around in maps and shoot zombies and monsters, earn new weapons, score highscores in neverending waves of zombie attacks

